
Podlings can specialize as Bards, Paladins, and the like, while Fizzgigs have a variety of offensive and defensive abilities at their disposal.

Podlings and Fizzgigs have separate Jobs/skill trees which are more simplified but also more diverse than that of the Gelflings.

The major tip here is to set those secondary and tertiary Jobs to the character’s Primary slot ASAP, otherwise they won’t level only the Primary job levels up. But each root also has both secondary and tertiary specialties for example, once your Scout is Level 10, they can opt for a Thief or Tracker specialty, opening up new skills and strategies. At level five, the character can assign a Secondary Job in addition to the Primary one, allowing a warrior to have healing abilities or an offensive mage with some heavy hitting strikes, etc. The Gelfling job trees are interconnected branches rooted in Soldier (Warrior), Scout (Rogue), and Mender (Healer/Mage). Secondary jobs, once unlocked at level five, add two ability slots to use in combat that allows players to choose abilities from that job’s list in addition to the Primary Job’s list. Primary jobs give characters three ability slots for battle and multiple abilities to choose from between battles.

Soldiers become Paladins or Stone Wardens, Scouts become Trackers or Thieves, and Menders become Adepts or Bramble Sages in the second level of the jobs tree. A character’s primary job determines their advancement path, i.e.
